“Releases for PC”. Oh we Linux gamers know this phrase well. So it seems that #GamingOnLinux is taking another approach now instead of the usual “PC is not Windows”. Liam changed the wording on the news slightly:
Good memories 😀 Nice to see I’m not the only nutter who played T2X on #linux
Size: 4096 Blocks: 8 IO Block: 4096 directory
Device: 97fh/2431d Inode: 127271738 Links: 14
Access: (0755/drwxr-xr-x) Uid: ( 1000/ beko) Gid: ( 1000/ beko)
Access: 2020-05-25 17:42:23.679421134 +0200
Modify: 2012-04-27 23:13:23.844169998 +0200
According to https://beko.famkos.net/2012/04/28/thief-ii-the-metal-age/ I even wrote a tutorial on this at http://wiki.linuxgaming.de/index.php/Thief_II – and I should really syndicate this back. I’ve a bad feeling this won’t be much longer around.
Your Raspbian PI is at 100% disk usage. What’s your move?
tune2fs -m 1 /dev/mmcblk0p2
Sweet. Let’s clean up tomorrow 😀
I played the visual novel game
Ken Follett's The Pillars of the Earth. I admit I didn’t even look up the details before when I got all three parts dead cheap as a bundle. I’ve a very faint memory of reading the book/s but that’s all. It looked like a decent point-and-click adventure available for #Linux and the idea was to play it via Steam Link in the living room with the kids around. Hint: Don’t do that.
The story is an emotional roller-coaster not shy of splattering blood all over the scene. There are dramatic moments where decisions have to be made [in time] but also peaceful chapters and fun moments. Some have to be spotted and can be missed. The story builds up slowly based on character development and decisions made. Or so it feels. All strings come together in the end and some scenes may change in detail but the overall outcome is probably the same. I’d have to read up on this or do another play-through to be sure though.
It’s not a difficult game. There are no riddles (minigames) to be solved. The only minigame included is some sort of timing game (“quick action”) where one has to click at the right moment. That was mostly annoying but mercifully simply reset the scene when it really mattered so one could try again.
The character style may be an issue for some. Animations are not very smooth and there seems to be no lip sync. Sometimes the animations don’t fire at all. The audio however is very good and makes up for this. Music and scenery are awesome. A lot of research went into this, unlike most #mediaeval games, and the depiction of 12th century England looks adequate [to me]. Since this is a hobby of mine I’m really thrown off if this does not match up in games [or movies]. I also catched the vibe of architectural love for cathedrals that I can relate to. While it’s timberframed buildings for me I can certainly understand the fascination. I visited Guédelon some years ago after all 😉
Hach, hab ich es da gut 🐧💕
In this episode, Lana is back to recount her first experience with Ubuntu -- and by extension Linux -- in 12 years. There is some real talk ahead, with unfiltered opinions from outside the echo chamber. (Oh, and stick around for the bloopers). Plus, a Discovery of the Week double dose for the gamers in the house.
Found this ~2004 screenshot in my backups featuring #KDE (3?) – and a ton of sarcasm, like waste separation 🤣🤣