I like space and science fiction. Diving into epic stories set in some distant future amazes me since elementary school.
I’m also a gamer. And a tinkerer. It’s in the family.
I keep wondering: How can I improve the immersion of my games without going full VR?
I used a triple screen set-up before. It consisted of different models in height and size. When one screen finally broke down I purchased 3 refurbished screens of the same brand and model. What a difference!
The kids love it too. Of course. Means less stick time for me. Anyway.
The thing is: “The” reference product for a headtracker is the TrackIR system. Price as of today: 220 EUR. Ouch! That’s like a cheap VR, right? And it’s Windows only. No thanks.
So I checked what’s in this thing. Apparently a cheap camera, some infra-red LED, and a filter allowing only infra-red waves. And software, of course.
Since this is for Linux I get to pick my poison for the software part, and I settled with Opentrack fast. Onwards to the hardware part. I abused my mobile phone for the testing, sending it’s Gyroscope data via wifi to my PC, and while it worked it also _sucked_. Both, phone and wifi I mean.
Head tracking is awesome. And I knew I want it. So I started prototyping. For this I went with a simple design that I eventually implemented on cardboard. It looks hilarious but it gets the job done.
The focus was on a long life cycle so I wouldn’t have to replace the rechargables in the middle of a session. To get this right I checked with the camera that I was going to use. See (video above), this is way to bright and by trying various resistors I could get this down to 33mA per LED and still get a decent detection rate with Opentrack.
Speaking about the camera. That’s nothing special. It’s a dead cheap 480p Logitech QuickCam Communicate STX that I got from a discounter a decade ago. It was so cheap it doesn’t even _have_ an infra-red filter that I’d have to remove first.
I used tape to attach the salvaged camera cover of a dead G20 controller. That’s a Wii Remote knock-off that does basically the same thing like a headtracker. Various other foils can be used for this as well, as long as they permit infra-red. The idea is to reduce or remove all other light waves but infra-red.
The trick is to also turn off auto exposure and fiddle with the contrast and sharpness until a decent frame rate and a clear infra-red wave source by the LED can be seen.
When I was satisfied with my meter readouts, and my highly professional scribbles, I started working on the prototype while streaming the whole process on the Discord channel of the awesome Fly Dangerous project. If you like racing with a space ship give it a shot.
The prototype is made of cardboard that doubles as isolation for the polarity. The rest is tape and hook-and-loop fastener to attach the headtracker to my headphones. No magic here. The whole contraption is powered by two 1.2V rechargeables. I opted for a micro switch and an additional LED as power indicator, that I dimmed down even more. I can after all not see infra-red so this seemed like a good idea to me. Spoiler: It is.
So how does it play? Over the next weeks I tried basically any game supporting head tracking that I could get my hands on. Please keep in mind that I usually play with lights off but started the studio lights for demo purposes. The tracker does still work just fine.
I quickly found out that each game needs it’s own profile for fine tuned settings. Good thing that Opentrack has me covered on this. First, my beloved X4 using Wine and the TrackIR protocol.
Sadly I came to the conclusion that my GPU is no longer up for the task and Wine would cost me too many frames. I switched Opentrack to emulate a joystick instead and mapped it to camera movements in the native X4 version. It’s not exactly the same but it’s okay-ish. I have an idea how to hack this properly into X4 using an extension and a UDP server but that’s a topic for another day.
Anyway, the same principle works with X Rebirth too, making me even happier. While dated it still has it’s charm and the verse still feels a lot more alive compared to X4. It’s also not taxing my GPU that much.
Now for something different. When Opentrack would list a “protocol” named FlightGear I became very curious. I installed this free and open source flight simulator and crashed my first Cessna into the ground minutes later. By now I’m confident that I can crash a Cessna just about anywhere. I’m not fond of flying in real-life but avionics sure are a fascinating topic.
This was the moment a Steam sale happened and I bagged various flight sims, Space Kerbal and House Of The Dying Sun. All with TrackIR support.
Little did I know what gem I bagged with House Of The Dying Sun by the way. Sadly it’s also very short but I enjoyed every minute of it and will probably play it again. The art, sound and music reminds me a lot of Battlestar Galactica. Easy win 😀
So yeah, this is my current gaming set-up. I built myself a head tracker for 5 EUR. On Linux PC.
I also may have fallen into the rabbit hole called “simpit”.
So much whining about some new Windows on my TL and the one thing that sounds really good about it, #tpm that is, people seem to go bonkers about. Said it before: TPM is there for the user. Even on #Linux. Use it! It is not some magic DRM machine.
I love gaming over multiple monitors. It’s my current choice for work and games – especially simulations. Having several monitors attached to one computer (or graphic card) is not a big deal in 2021 any more. The framebuffer in recent graphic cards is insanely huge compared to some years ago, when one really had to think twice about the possible resolution when e.g. connecting a beamer to a laptop (good old SiS 630 anyone?).
This couldn’t be easier nowadays. Even mixing the integrated graphic card of a recent Intel CPU with an NVIDIA or AMD dedicated graphic card does usually “just work”. Some driver specific mode may have to be set but that’s it. The workspace easily expands over multiple displays and windows can be moved around freely.
Games do not see one huge desktop but individual displays
There is however a catch. Games tend to read the primary display only and the maximum resolution offered usually comes with the readout of this very first display – or worse – the first display connected. This sucks especially when the monitors have different resolutions, as it was the case for me for several years now, because I didn’t just purchase a set but collected discarded monitors over the time. This can often be omitted by temporary disabling the “false” ones or by force window mode.
This results in hacky scripts involving xrandr, wmctrl and xdotool. This is for example how I hammered X4: Foundations into shape _after_ it started, because it would allow me to select a single display only. Set to window mode it can be freely scaled but that comes with a disturbing window decorations so with this the X4 window gets positioned to 0x0, expanded to 5770×1210 and the window decorations purged:
That’s a pain to find out and the fun really stops when it comes to Proton or some games that would not allow resizing over their maximum detected resolution – like for example Everspace.
How about a virtual monitor?
So the idea was to introduce a completely virtual monitor to the systems with the resolution of choice. VNC servers do that all the time so it must be possible. The usual approach won’t work in this case though: When loading the dummy driver the real displays can usually no longer be used and the drivers for AMD and NVIDIA do not really offer such a feature at all.
It is perfectly possible to define virtual monitors with a recent xrand but they have to be mapped on an existing output (a real port). One can use an unused port (as in: no monitor connected) for this, add a Modeline and even force it as “online” like so: echo on > /sys/kernel/debug/dri/0/HDMI-A-1/force
I was delighted to see the display showing up briefly but the AMD driver made short work of my soaring hopes by forcing it off again in an instant. So close and yet so far. This would require some hardware hacking by creating a dummy plug for the port. That’s basically some resistors in the right place making the computer think a display is connected. I hear they can also be purchased and this may be a way for others.
Others seem to have had success by compiling the experimental DisplayLink driver that seems to offer (virtual) monitors but I really didn’t feel like fiddling with something even more alien that will probably break on the next kernel update again.
Intel to my aid!
The success for me was in the end to use of the Intel driver and it’s VirtualHeads feature. The caveat is that one probably needs an Intel CPU for this to work and has to create a X11 config file. If this is done without adding the usual driver people will experience black screens on reboot only. This may be a show stopper for inexperienced Linux users who don’t know how to recover from a broken X11 config (yet :D). For me this is an amdgpu so my file /etc/X11/xorg.conf.d/20-intel-virtual-and-amd.conf has to look like this:
Triple check that your driver is used in there instead or you will end up with a broken config without the possibility to log in to a graphical window manager. When in doubt start e.g. a new session to your liking on the next display server where you can switch back with the key combination ctrl+alt+F[1-0]: startx /usr/bin/startxfce4 :2
Once started a new provider shows up and the new output “VIRTUAL1” is available: xrandr --listproviders
Now that we have a virtual monitor we need a Modeline for it. This is usually the current screen (of the framebuffer) and can be calculated (e.g. sum of all monitors x height and Hz of one monitor) or by asking the system: xrandr | grep Screen
Now all information needed to finally set up the virtual display is there. I’m creating the virtual display on top of the three real displays because I also want to see what’s drawn on it. That’s not strictly required though and in fact most graphical tools to configure the monitor location will even refuse this – because this use case is simply not considered or supported. Gnome for example really didn’t like this. XFCE4 didn’t care. Ymmv:
After a lot of research and fiddling (and breaking my X config several times) I finally found a working solution. Games let me select the virtual monitor or see at least my primary with my “maximum” resolution. Sometimes this still requires window mode but I could care less – the decorations are optional. And it works like a charm! Here is a small selection of the games I play most at the moment:
This is how my set-up looks:
Now I’ve another problem. With this my usual 1080p gaming resolution is no longer and my graphic card is simply not up for the job any more 🤣
At least gaming itself is easy as pie on Linux in 2021. Complex display set-ups? Not so much.
When I first learned about that virtual reality stuff, I was still a kid and it was through movies like The Lawnmower Man. I really did not understand what it was about: it was very confusing, some people in a place doing things… but they weren’t in that place, and those things were not real. La...
inXile Entertainment have today officially released Wasteland 3 for Linux (and macOS), following on from their successful Fig campaign in 2016 and Windows release in August 2020.
Acting as a sequel to their 2014 hit, Wasteland 3 is a squad-based RPG with challenging tactical turn-based combat and ...
Uh oh. Wasteland 3 is finally released for #Linux PC?
I’ll be in my bunk.
Nice, tech demo of #RisingWorld port using Unity (and HDRP) is up. Works like a charm on my #Linux PC. Looking forward to the final version superseding the Java built.