Metro Exodus by 4A Games (deepsilver.com)
Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created.
⭐⭐⭐⭐⭐

Played Metro Exodus (Enhanced Edition) and I liked it.

I’m catching up on my backlog of games. One of the games that was sitting idle in my library for years is Metro Exodus. Unlike it’s predecessors we get to see a lot more of the outside of the post apocalyptic world of the Metro saga. I rather enjoyed this change of the scenery not having to crawl around in dark tunnels all the time and learning more about this fictional world several years after the world was destroyed by atomic bombs.

It really paid off that I managed to avoid any spoilers until now so I could dive into this rather unique experience and the game’s atmosphere without knowing beforehand what would hit me. I’ll also try to keep this as spoiler free as possible but some may exist.

Like in it’s predecessors we get to play as Artyom from the ego perspective and just as before our actions matter towards the story. It’s entirely up to the player to go in all guns blazing, go for the stealthy approach and/or knock out opponents without killing. Funny enough there is even an achievement for not killing a single enemy in the last level, that I wasn’t even aware of. The opponent looked so mighty to me that I didn’t even try xD

Back to the beginning though. Circumstances cause Artyom to end up with most of the Spartans on a train with a destination unknown vibe going. From here the story literally rolls on rails (sorry) and we get to explore vastly different biomes in search of parts, fuel and other necessaries to keep going. The maps/levels are large and for the most part non linear allowing us to roam around freely. Here we encounter many people, some outright hostile, some just trying to survive, and learn how they adapted to their new environment. We also learn about some individual fates, usually sad and gloomy, as it fits a post apocalyptic world where everyone struggles to survive.

There is also light though. Exodus is the story of a tight knitted group against the horrors of a world that is mostly uninhabitable to mankind and no longer doing it’s bidding. Everyone struggles to find hope and sense in anything and good deeds never go unnoticed. Each companion has it’s own backstory and some may even find what they’re looking for.

The journey sends the player not just through dangerous tunnels and the icy surface of a nuclear winter but also through scorching deserts (Mad Max vibes included), lush forests and swamps. Not all have to be explored by foot too. Beside trains and various boats we also get to drive around by cars or slide down ropes and mud slides.

There are times where the group is just travelling while the story unfolds and we get to explore the ever moving train where the player has time to change and fix equipment or simply enjoy bonding activities with the comrades. There is also a radio to tune in where we can pick up transmissions and learn even more about the world. Some chatter on the radio is the direct result of our previous actions, adding to the immersion.

The immersion is top notch again. Be it rain (or other fluid) drops on the glasses, weapons getting dirty until they jam (cleaning is a game mechanic) or filters running low. We’ve to watch out for radiation hot spots as well and sometimes caves require the use of the gas mask. Some wildlife is sensitive to light, some to noise. New is a day and night cycle, which changes the behaviour of e.g. animals or bandits. Sneaking around is after all easier at night. A bed or fireplace helps to pass time quickly. Here we often find workstations, where equipment can be fixed, replaced or crafted so that the player can adjust on the fly to the situation. Sometimes there is simply no other option than to bring out the big guns.

I thoroughly enjoyed the story and the game mechanics, just like with the previous parts. The last levels felt a litte tedious and forced focusing mostly on horror and supernatural aspects that I could do without. The supernatural experiences kinda irk me in such games and I think they could do perfectly without. It’s however what’s to be expected from a Metro game by now since this always played a part in the story.

The rest has a good pace and never felt tedious to me. There was always something new or different, like finding out what’s going on in the first place or working together as a team on some task. The cinematic cut-scenes felt a little dated – but still fine for a game that released 7 years ago.

On the technical side I couldn’t be more than happy. The game runs absolutely flawless via Proton on Linux PC on my ultra-wide with a resolution of 5120×2160 and an AMD RX9070XT. Granted it has been a few years since release, so my hardware had some time to catch up, but I still appreciate it when something like this just works. I also experienced not a single crash. Sadly we didn’t get a native Linux PC version this time, which may be one of the reasons it was sitting idle in my library for a while.

I got “the good” ending btw (Metro games usually have two possible endings), which left me yearning for more. This may be a good time to check out the books again, too. There are apparently also 2 DLCs, that I didn’t get [yet].

Monolith by Animation Arts Creative GmbH (animationarts.de)
Monolith is a classic point & click adventure with a modern sci-fi look. Join space researcher Tessa Carter and her sarcastic analysis robot C.O.R.E. on a journey that will question your perception of reality.
⭐⭐⭐⭐

A person in a space suit standing infront of a sleek crashed spaceship. It's aft is still burning while the cockpit in the front is leaning over a cliff. Parts of the spaceship are all over the place. There are only desolate mountains in the background and no signs of life

Played https://store.steampowered.com/app/1542390/Monolith

Needed 10.4h and somehow missed every single achievement 😆 The end was a little tedious (I mean at some point you just see what’s coming next) but the puzzles are intriguing and most are logical (unlike certain other wacky puzzlers). Plenty of nods and references to the genre and the humour is right up my alley.

Heh even found some known names when the credits rolled 🤓

Zero hickups / crashes with Proton. Didn’t get into any dead ends too.

Oh yes and it’s 70% right now.

Ace Combat 7: Skies Unknown by Bandai Namco Studios Inc.Bandai Namco Studios Inc. (エースコンバット7 スカイズ・アンノウン|バンダイナムコエンターテインメント)
『エースコンバット7』バンダイナムコエンターテインメント公式サイト

A jet next to a huge explosion in the sky. Two smaller images depict the perspective of the pilot and the player sitting inside a ViperPit playing the game with XR glasses.

Got some help carrying the from the basement into my man cave today and since I got the peripherals operational again already, and got Ace Combat 7 on a sale, which seemed to be a good fit, I decided to play that first:
https://makertube.net/w/wiKFYNPaKhhCmrrz3aGLYb / https://www.youtube.com/watch?v=HEPK0lHX_3s

Little did I know what a pain in the neck it would be to get this running. No, Linux wasn’t the problem. That was just Press Play, as usual.

There is however no settings menu for joysticks so any mapping has to be done by manually editing the `Input.ini` of the game in an text editor, which is a guessing game. Head tracking is also a no go. I pulled the old trick to map the head tracker to a virtual XBOX controller but the game comes with an annoying deadzone where the camera snaps to the center.

Ah well, got it all working okay-ish in the end and enjoyed some pew pew in the skies. There seem to be plenty of mods too so trying that will be next 🤘

The Expanse: A Telltale Series by TelltaleTelltale (The Expanse: A Telltale Series – Telltale Games)
Experience the exciting universe of The Expanse like never before in Telltale’s latest adventure, The Expanse: A Telltale Series. Follow Cara Gee, who reprises her role as Camina Drummer, and explore the dangerous and uncharted edges of The Belt aboard the The Artemis. From scavenging wrecked ships in a zero-g environment, to surviving a mutiny, to combating fearsome pirates, you make the difficult choices and reveal Camina Drummer’s resolve in this latest Telltale adventure.
⭐⭐⭐⭐⭐

There are rumours that I “just checked” if this game works at all and finished it 6.5h later in one sitting. I can neither confirm nor deny that. I’m also very sleepy today.

I got this Telltale-game to my birthday and decided to give it a go yesterday. Didn’t expect much and was already kinda annoyed when the starter suggested it requires a gamepad controller (turns out it doesn’t – it can be played with a mouse too). So I got my good old sturdy Steam Controller from next room, jacked it in and… watched it crash. To be fair: I was starting it on Linux, and this game is not made for this. So I checked briefly with the ProtonDB and switched the version from Experimental back to Proton 8.0.

Smooth sailing from here. Game started without a hitch, the controller was recognized, the provided Steam layout worked perfectly fine and it did not crash once until I finished the game hours later. It would also seamless switch to mouse input when this was touched but I decided to keep playing with the controller.

The graphics are nothing to write home about. Sound and music feel immediately like home though, as my wife put it (we’re both fans of the books and show). There are some puzzles but nothing too complicated and – thankfully – sparse. Same for some quick actions that require to hammer a certain button in time (without penalizing hitting a wrong button too). The Zero-G walks are amazing and gave my brain something to chew on when the ceiling suddenly became the new floor.

I won’t talk about the story itself, but I did like that it shows percentages of how other players decided in key situations after each chapter. Kinda interesting to know that there are other outcomes and that also makes me want to play it again. There are plot twists, backstories that may be uncovered, drama, tension, violence, love and death (yes yes, it is a telltale game :D).

Can recommend. Get it and don’t forget to change the air filters 🤓

SpaceBourne 2 by DBK GamesDBK Games (SpaceBourne 2)
The official website of indie game studio DBK Games, the developer of SpaceBourne series and Mesel.

So this was recommended to me by Patola and while I usually do not buy into an early access game I made an exception. I’ve only seen one hour of the game so far but this promises a lot of fun. It’s still very rough, that I can tell – and often inputs do not register or register double. Nonetheless I felt right at home and after a lot of fiddling with the inputs I was happy enough to give it a spin with my X52 Pro (that was indeed detected just fine after the initial tutorial).

So after learning the basic ship navigation and shooting up some drones during the first quest I got ordered to investigate some asteroids.

There were of course some pirates hanging around and the shoot-out did take more time than I’d like to admit. For some reasons I could not for my life get any target lock so all the shooting had to be done with the good old Mk 1 eyeball without having an idea about reach (or even arcs?) of the weapons. Probably a bug. Or user error. The jury is still out on that.

Next was a surprise. After parking the ship in stealth I was ordered to exit and do a little space walk to clear a hidden platform of hostiles. Space diving was not on the things I expected 🤯

Anyway, after some more shooting, and some more explosions, I was back with the contractor and the reward was for reasons yet unknown a freakin robot head. That kicks off a quest to reassemble that poor thing. For some reasons this unfolded into an epic space battle where two different fractions slugged it out in the middle of an old battlefield with me, the contractor helping with the parts and the robot head in the middle – also somehow attacked by scavengers as a 4th faction. What a chaos!

After surviving this I got recommended to someone else to get the robot assembled again. The person that would be able to do this resides on a station in another system though, which means travelling through a… stargate. Awesome! After filing a flight plan and requesting passage I had to line up my entry and found myself in another system – surrounded by illuminated advertisement of all things, of course.

An in-system jump later I docked at a station and found the contact that would help me with the robot. For a price, of course.

This was where I decided to stop for today. So much stuff happened during the first 60 minutes of this and judging by the in-game menus there is a lot more to come. There are skill trees, load-outs, factions and many systems to explore. Yes, it’s not as beautiful as StarCitizens but it’s perfectly playable already and I’m getting Wing Commander vibes from that and this feels rather good.

Deliver Us The Moon by KeokeN InteractiveKeokeN Interactive (Deliver Us the Moon)
Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future where Earth's natural resources are depleted. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon.

Played Deliver Us The Moon on Linux PC. What a ride. Took me 6h 21m to complete and I only left the keyboard twice briefly. The story had me hooked from the very beginning 🤓

Got it on GoG, installed it with Lutris and played it without a hitch or single crash [of the game *cough].

Can recommend. Thrilling, casual puzzles, some sneaking around and very thick atmosphere (without much oxygen at times).

Fly Dangerous on Steam by Jay FaulknerJay Faulkner (store.steampowered.com)
Extremely high skill-ceiling 6dof flight racing in a variety of environments with leaderboards, multiplayer and VR support

https://store.steampowered.com/app/1781750/Fly_Dangerous/ released today as early access. It’s free, fast, opensource and has . The flight model is inspired by games like (Newtonian flight model). Oh and it has . o7

Daedalic Entertainment (Daedalic Entertainment)
In Edna & Harvey: Harvey’s New Eyes, players return to the world of adventure game hit Edna & Harvey: The Breakout. Be prepared to meet many old friends and discover many new hand-made cartoon locations, realized in full HD glory!

Lilli holding hands with all the Harveys each representing a certain prohibition from the grownups

Finished Edna & Harvey: Harvey’s New Eyes. That was a fun sequel! No idea about the English version but the voice acting for the German version is superb. It may be a little bit short. Steam claims I spent 7.5h in it but I’m pretty sure that I left it running at some point to deal with real-life stuff.

Anyway, good point and click fun. Can recommend.

Elite Dangerous (elitedangerous.com)
Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy.

Elite Dangerous screenshot showing badly damaged ship systems

That went well. Hey, 4% on life support is not to shabby for almost flying into a sun while poking around in the menus 😀 And I even managed to land after finally finding the right button for the landing gear 🤣