Back in 2023 I started a new game in where I did set out (on a whim) to build the – and fair warning: I never finished it. I found some measurements of this iconic ship from the verse online, which is apparently something like 1.44km x 551m and converted this to 179.6 x 68.9 Satisfactory Foundations (look Mom, a game made me do MATHS again).

Finding a spot with enough space was a task on it’s own and I settled for the West Coast in the end. This is so close to the edge that the game starts to kill the player because the map ends there. This is also a Vanilla game with no mods.

After laying a square for the proportion and being somewhat satisfied (haha) with that I started refining the outlines. This took ages and some mad image editing skills to scale photos with correct proportions and overlaying them with a grid in the Gimp editor. Ah well not really but you get the idea.

The goal was to build a mega factory inside the hull working with the given layout. Vehicles and trains would pick up all required resources and bring them in via the fighter decks. I kinda imagined what could have happened if the Galactica crashed on a planet after her last journey. Using the powerful engines to power machines that would aid in starting with a settlement program or something like that, while the former ship itself would get decommissioned and transformed piece for piece.

I am rather happy with the result, even without ever completing this. My gaming focus shifted a lot and with the announcement that no further early access updates would happen I kinda lost interest in the project. I am not expecting to complete it once the release drops. That’s okay though. I am still looking forward to said release.

I mean after ~850 of casual hours I kinda have seen it all. Best early access ever – and yes all on a Linux PC – as usual for me 🤘I’m very curious what else the devs will come up with for this title. Anyway, here are the rest of the 16 screenshots. This shows more of the inner ship including the various power plants and reactors.

Thank you Coffee Stain Studios for making such an entertaining game. I enjoyed every hour of it and despite this being basically an endless grind game it never felt like grinding at all. Heck, thinking of all the possible ways to transport, collect and divide stuff is endless fun for me ❤️

Al right peeps, the 1:1 ( | https://www.buildsbybaz.com/) build is basically done but Baz is stuck now. He made plans for a trailer to haul it around but he is out of materials: https://www.youtube.com/watch?v=4EfnB02gxFg

Baz is not asking for donations yet. Personally I think he should, because his builds spark joy in the heart of people. Like his awesome build of an suit for the benefit of sick kids in hospitals did before.

We may even support him without some GoFundMe. If you’re into you may be interested in some of his at https://shop.buildsbybaz.com/.

I’ll update this should I learn about a GoFundMe campaign, of course.

Edith says: Awesome, apparently it took one night for some sales to appear and Baz can proceed building the trailer now: https://www.youtube.com/watch?v=I8O9MK_vu1k

🤓 Painted the button box, added more buttons and the LCD and set it to playing the DRADIS animation[1] of the Pegasus just for show:

Next is wiring everything up (and when that is done finishing the frame for the display) and add decals.

Same thing really to see how it feels:

[1] The Loop was created by David Gian-Cursio (https://www.gian-cursio.net/2016/07/battlestar-pegasus-dradis-screens/) for Diaspora: Shattered Armistice (a total conversion for the FreeSpace Open engine).

Hm… Diaspora: Shattered Armistice ( ) didn’t want to start any more. Found only this in the launcher:

The executable did not generate a flag file

Turned out my install was missing some 32bit lib:

ldd /home/beko/.local/share/lutris/runners/wine/lutris-ge-6.16-1-x86_64/lib/wine/i386-unix/openal32.dll.so
linux-gate.so.1 (0xf7eca000)
libopenal.so.1 => not found
libc.so.6 => /lib/libc.so.6 (0xf7c8f000)
/lib/ld-linux.so.2 (0xf7ecc000)

A dnf install wine-openal.i686 fixed this for me.

Yes, I know there is a native Linux PC version but it’s a pain in the neck to compile 🤷

Diaspora: Shattered Armistice (on Linux PC)
Cockpit instrument lighting. by BuildsByBazBuildsByBaz (Builds by Baz)
02 Feb 2022 Lock-down in Canberra 2021 saw me getting very busy in the forge, madly trying to survive with a bit of extra cash to make it through the tough times, as well as home schooling my kids.…

Re: https://www.buildsbybaz.com/cockpit-instrument-lighting/

Man, gotta say I was _so_ happy to read this little update. I was already afraid that the Covid got you or sth. Has been a while since I could marvel at your Viper 🤓

You’re one heck of an inspiration to me @Baz 🙏

I sure am playing a lot of space pew pew over the last months. Took a lot of screenshots too and it’s kinda hard not to drown my timeline with screenshots every day. Today I sifted through the pile and found a bunch I’d like to share (some again) so here is a little gallery of (mostly) space simulation games I play on my Linux PC. And I’ll keep making that point until I can browse the web without getting daily reminders by random strangers claiming that gaming on Linux PC is not possible. Cuz it is.

Added on 5th January 2022 and played with whatever Lutris thinks best. I really was going to hold out on Star Citizen a little longer but I got it as a gift to my birthday. My GPU is definitely at it’s limit here. Will probably have to give it some more time. I mean it’s Alpha and all but hey, it _does_ work.

This I play mostly under Proton with the Primary Buffer Panel whenever possible. It’s just the most fun this way (kids love it too).

 

The more recent X series have native Linux builds but work also perfectly fine with Wine.

 

Both run via Lutris and with Proton-GE and usually with my DIY Headtracker.

 

FlightGear runs native on Linux and Fly Dangerous does have a native Linux build but due to an issue with terrain generation being single threaded I use Proton for this one too until this is solved. No Man’s Sky runs perfectly with Proton.

I play all of the above with my X52 Pro H.O.T.A.S. and some with my DIY headtracker stretched over three displays in a so called multihead setup. Let me know if you’ve any questions how this can be set up.