I had the chance to play Flight Of Nova (https://flight-of-nova.com/) for the first time today. This was on my wishlist for quite some time now. Dived in blind and had no idea what to expect. 3 tutorial missions later: Oh boy… this is hard. I can see myself sinking many hours in this.

Anyway, as usual, my focus is on interfacing with my home cockpit (or simpit) and while there is no ship telemetry [yet?] I was able to get it running just fine via Proton and with my DIY headtracker using OpenTrack. Hats off, seldom that I see a game that detects my joystick just fine, has great ingame calibration, offers me a windowed mode and a bunch of ultra width resolutions without having to resort to hacking config files or use gamescope to resize it ❤️

Head tracking is, as usual, TrackIR only so far (I guess the native Linux PC version does not have UDP in place here but I couldn’t check due Steam refusing to download another version today). Anyway, you can see me fooling around with the buttons and do an A+ crash landing in the end – sunny side up 😆 Not too shabby considering that this was my 3rd landing at all.

Pick your poison: https://www.youtube.com/watch?v=r2A_uVbUKWU / https://tube.tchncs.de/w/iV21V6EZxNCTsC8bvsCQDt

Home Flight Sim Tour 2.0 (YouTube)
This is version 2 of my home flight sim tour.#flightsimulator #msfs2020 #xplane11

🔖 This is as DIY as it gets: Home Flight Sim Tour 2.0

YT suggested this one to me and I absolutely love it. A whole cockpit on a budget made from cardboard: https://www.youtube.com/watch?v=09GdiFmaHq0

It’s for civil aviation, unlike my own, and features some very neat ideas – like the fans in the ceiling, or [non functional] “fuses”, for more immersion. It always impresses me how far dedication and skill go.

Another night in the verse 🚀

Made some progress on the HUD (I think I need a name for that). It does provide me with some additional informations depending on what I’m doing. The Route Plan e.g. disappears automatically when the destination is reached (yeah yeah the Jump count is off, will fix that eventually).

Same for scan targets – that also reveal bounties (with rewards in Cr so I know if it’s worth the hassle :D).

Really like where this is going.

Piloting spaceships with a DIY cockpit by Arduino TeamArduino Team (blog.arduino.cc)

Take a moment to go and look up some photos of the cockpits of airplanes and spacecraft. All of them are packed full of instruments and controls. So why do we feel like we can play a flight simulator with a regular gamepad? If you’re doing so, then you’re missing out on a lot of […]

Oh wow, that was unexpected but Arduino themselves featured my ~~fire hazard~~ simulated cockpit on their blog: https://blog.arduino.cc/2023/09/21/piloting-spaceships-with-a-diy-cockpit/.

Yes I am totally hyperventilating right now. That was unexpected and I only know because someone asked if this is mine 🤓

Gotta admit though: I’d have liked linking to the primary source better. Namely this blog or https://SimPit.dev but… details.

I just set https://simpit.dev/ live.

Primary Buffer Panel – The On A PC For More Immersion In Pew Pew

A glorified joystick controller with an LCD (‘MFD’) and plenty of RGB.

Best viewed WITH an ad-blocker (thanks @stefan)

I’m kinda blind by now after hacking away on this page for days so I’d appreciate feedback.

Especially if something is broken.

🤓 Painted the button box, added more buttons and the LCD and set it to playing the DRADIS animation[1] of the Pegasus just for show:

Next is wiring everything up (and when that is done finishing the frame for the display) and add decals.

Same thing really to see how it feels:

[1] The Loop was created by David Gian-Cursio (https://www.gian-cursio.net/2016/07/battlestar-pegasus-dradis-screens/) for Diaspora: Shattered Armistice (a total conversion for the FreeSpace Open engine).