Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future where Earth's natural resources are depleted. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon.
Played Deliver Us The Moon on Linux PC. What a ride. Took me 6h 21m to complete and I only left the keyboard twice briefly. The story had me hooked from the very beginning 🤓
Got it on GoG, installed it with Lutris and played it without a hitch or single crash [of the game *cough].
Can recommend. Thrilling, casual puzzles, some sneaking around and very thick atmosphere (without much oxygen at times).
Wie sah eine Ritterburg von innen aus? Welche Kleidung trugen die Menschen? Mussten die Kinder damals auch zur Schule gehen? Dieses Sachbuch ab 8 Jahren nimmt Kinder mit auf eine aufregende Reise in die spannende Welt des Mittelalters! Atemberaubende Bilder und packende Texte erwecken die geheimnisvolle Epoche wieder zum Leben.
Eyed that for a while already and got this yesterday. It’s a children’s book about medieval times with illustrations by @email@example.com
It’s not like most children’s books and also has chapters about uncomfortable topics, like the plague, and is apparently not full of Holywood bs.
This is a very specific ship type that was widely used from the 12th century on for trade via the sea. It was between 15 to 25 meters long, had one square sail and was crewed by approximate 12 people that worked in shifts. Unlike other sailing ships it was very reliant on wind direction but it’s flat bottom permitted it to be beached without taking damage so it could be unloaded everywhere e.g. during low tide. The aftercastle on it’s stern deck makes for a very distinct impression and can be recognized from many period depictions of ships. Several full sized replica have been built to this date.
The “Bremen Cog” is the best preserved example of this ship type. It’s wreck from ~1380 was discovered in the Weser in 1962. It took almost 40 years until it could be presented to the public. It’s my understanding that the conservation techniques applied had to be developed first. It’s on display in the German Maritime Museum and the cog apparently played a huge role in the founding of the museum itself: https://www.dsm.museum/en/exhibition/exhibitions/bremen-cog
The museum is located in 27568 Bremerhaven / Germany (and closed during the wintertime). No idea when I’ll get the chance to visit this but the museum does also foster a YouTube channel and one of the most recent videos up on their channel is a drone flight around and through the Bremen Cog made by Dennis Vogt so make sure to check this out: https://www.youtube.com/watch?v=KjYigiyF014
So why did I take this effort on me to recreate this famous ship type once more in a game? Curiosity and hyper focus I guess. I can tell you it was cumbersome because the game does not support bend objects so everything is basically a block. It does also not feature tools for e.g. Bézier curves or something. I spent quite some hours trying to get the hull and proportions right and while the superstructures are kinda opinionated I’m really happy with the end result. I also saved a lot on the ropes and while I know in theory how this should work and look it’s just _too much work_ to get this right in the game. So I only went with the most important running ropes. I hope any navigators reading this can forgive me 😉
I also prepared a variant without a sail and maybe I’ll even create a version with a reefed sail and with another version of the bow someday. I don’t know yet for I feel very exhausted from this little side project for now.
It’s also very sparse on final details because I can imagine that the blueprints for this ship will see a lot of reuse on various servers of the game so it should be really easy to individualise each placement with different colours or textures or cargo.
Speaking of: The blueprints for Rising World (Unity) can be downloaded from here: