So I dunno if you know what a (https://en.wikipedia.org/wiki/Vacuum_fluorescent_display) is but I’m a sucker for these – at least virtually.

Games like perfected the look and this is where I want to go with my HUD app for my / home cockpit too.

Screenshot from the game Rebel Galaxy Outlaw with it's very colourful cockpits full of VFD like displays.

The segment displays are heavily inspired by project (https://augmented-ui.com/) where I’ll borrow some more elements. Learned the neat fake scan lines from there too. And yes the 8 segment display works by shifting bits under the hood 🤓 This isn’t really needed for an app but I have plans to add some real segment displays eventually (I do have a whole box full with these!) so I wanted to know how to implement this anyway.

Video from an earlier stage in the development demos the scan line effect.

The bars are configured with parameters in size, count, percent, colours and thresholds 😁 I also added a random chance of 5% to shift the hue a little bit because just as in real life nothing is perfect.

A colourful button box surrounding a display that shows various data from the game running in the background stretched over several own displays for immersion.

And yes they are fully themed so switching the colour theme also affects the virtual VFDs.

I’m also going to replace the older horizontal bars, that look way too boring in comparison.

It’s still very early but I hope to get some rad animations going too. See https://www.hudsandguis.com/home/2022/retro-digital-dashboards to get an idea in which direction this is going 🤓

See the dedicated project page https://SimPit.dev for more details on this inspired panel.

This uses my X4-SimPit extension for X4: Foundations, that sends ship telemetry via a socket to my node-red plumbing pipeline, which in turn forwards data to Websockets, SocketIO and MQTT. Various subscriber listen on the new messages to run blinken lights and my HUD app. I’m using the well known message format also used by Elite Dangerous so it’s compatible with that game as well.

Pick your poison: https://makertube.net/w/nUoG2ZPeAW1QhT3A2BXRrM / https://www.youtube.com/watch?v=wp1PkVhH9cc

Oh yeah… and on Linux PC 🤓

Let me know what you think!

X4-SimPit code (pending changes) is here: https://github.com/bekopharm/x4-simpit
The cockpit panel has a dedicated project page here: https://simpit.dev/

https://makertube.net/w/bufv9BJv2vcXDb3KUaksB7 / https://www.youtube.com/watch?v=CpP7KS1fbrY

`@ozoned` interviewed me on my home cockpit on a live stream via his instance at https://stream.ozoned.net/. This is a more condensed version of the stream that is still just 1h shy. We’re going over almost every feature of my Primary Buffer Panel and I explain how everything works. I also decided to add various photos, slideshows or video snippets during the talk only sections so things don’t get too boring. Sometimes that even complements the talks 😄

Ever wondered how to start your own DIY / on? It’s easy. Just watch this stream 🤓

Dedicated project website: https://SimPit.dev

Check out the original recording if you want to see more or the full stream with more [dirty] details: https://video.thepolarbear.co.uk/w/9zNcweVw2fxxpSrmBnaQJa

🔥 Hell Yes! added UDP support for native under and I can finally talk about it 🤓 Yes! Yes! 🚀

🎥 I was to happy about it that I even did a recording while I had a bad cold and was hoarse just to show it off: https://makertube.net/w/wo4zAJiTFLeg8t2o93MLpL or https://www.youtube.com/watch?v=rgOkGwMShT0

✍ Took a while but it’s now in the open beta for 7.50 https://steamcommunity.com/games/392160/announcements/detail/4485117301459255318

It’s great to see another company embracing open standards and care for their niche gamers too ❤️

This video is how I gutted my already modified old Thrustmaster F-16 FLCS joystick of my ViperPit and made it work again with the help of an Arduino Pro Micro. This flight stick (and also the other peripherals) do belong in a museum but where’s the fun in that? I modified it and now it’s a generic USB joystick that works on any recent system. I focus mostly on the 5×5 button matrix since this is the hardest part to understand. In the end are a few minutes of playing X4 Foundations with it to give it a good test run. Now it just needs some oil for the creaking 😅

https://makertube.net/w/qrqqZLr2QvJFjCwyNzzAmp / https://www.youtube.com/watch?v=AYiPFDpHwmc

So, Timelines released today. Bagged it, of course. Don’t even really know what’s coming but the X series are something I enjoy since X: Beyond The Frontier in 1999. Kinda rad that a company that old managed to stay in business and true to their very own franchise.

Oh and also native for PC, my daily (and only) system for .

I could ramble on why X4 is a great Space Pew Pew game but others can do that much better. Like ObsidianAnt for example: https://www.youtube.com/watch?v=YCcaA1FAuAg

I held an online presentation and talk for 2h about some weeks ago **in German**. The presentation itself (20m) went live today with **English subtitles** on the channel of @Sciencekeeper@troet.cafe (Stellanebula project lead). I mention as example for native games but the main focus is, due to the audience: a huge German Elite Dangerous wing, focused on (and some for good measure). I’m going to release the talk that happened after this eventually but I have to cut this first, which is _a lot_ of work, so no promises yet. Mebbe this is of interest for someone else too: https://www.youtube.com/watch?v=wmaj-MyRkPs.

This presentation was made for absolute beginners as intro into the topic .

CC-SA versions on https://www.youtube.com/watch?v=o7Qj5NvrbWQ / https://tube.tchncs.de/w/tuQs2dBSDSTdUv5DYcA6Mv

Toyed with my Steam Link (I still have this as hardware) at the 55″ TV in the living room today. Never tried this before with X4, because I bought X4 on GoG so it’s a “foreign game” for Steam.

It just worked though. Think that’s a little bit too much for gaming (neck hurts already xD) but it was a nice experiment. Maybe with an elevated seat 🤔 …oh and I even tried it via the Steam Link App on my mobile phone – briefly xD

Also tried House Of The Dying Sun this way (little gem, IMHO, even if very short).

I hacked a mod for X4: Foundations to get ship telemetry and targeting data to my “Primary Buffer Panel” via a socket. This is a demonstration of my simulated cockpit made from cardboard on a budget usually used to play Elite Dangerous now also used for X4: Foundations. This is work in progress.

My DIY cockpit for X4: Foundations (on Linux PC)

In use:

  • A Linux PC
  • A DIY Headtracker
  • A DIY Joystick (My Primary Buffer Panel)
  • A X52 Pro HOTAS
  • An AMD RX6700XT
  • …a lot of plumbing in Node-Red xD

This is loosely based on the Python Pipe Server mod for X4 that is sadly Windows only using Named Pipes. I fixed that for Linux PC by side-loading the library LuaSocket and starting a socket server directly in X4. That’s right, the Python Server is simply not needed now and companion tools may directly connect to the socket. It’s a nice bonus that LuaSocket also allows a UDP or TCP server depending on how it is started. That was some piece of work though and I’m still wrapping things up to publish my code changes. I’m also still looking for testers so if you’re interested get in touch!

So you _still_ think you can’t space pew pew on Linux PC? Think again. I do it all the time: https://beko.famkos.net/2021/10/16/space-pew-pew-on-linux-pc/