In October we booked tickets for a ride with this historic steam train. Sadly that didn’t work out as expected. Something broke for the signal manager and the train was not permitted to enter the station and could later not leave it. We basically sat for hours in some waggon until it was announced that they won’t make the roundtrip this day. One way only. That’d have left us stranded so we left the train finally. We did get a full refund of the tickets though so we will try this another time.

Video: Historic steam train “Fiery Elias” leaving the station Korntal (Stuttgart, Germany) in 2025

The locomotive, designated Lok 50 2273, is apparently in service since 1942 with various reconstructions along the… uh… rails? It’s history can be reviewed at https://eisenbahn-museumsfahrzeuge.de/index.php/deutschland/staatsbahnfahrzeuge/dampflokomotiven/baureihe-50/50-2273

Historic steam train “Feuriger Elias”: https://www.ges-ev.de/museumsverkehr/kw/kw.htm

Did some programming on my “MFDs” last night. They start coming to live with proper game data from 😁 All duct tape and JS plumbing. Sorry for shaky cam. Couldn’t be arsed with the tripod at 1:30 am.

Short demo video of the panels loading up

Here is a close up picture without all the shaking:

The animations are made possible with ARWES.dev – a library designed to create futuristic user interfaces (FUIs) fast.

This is the result of a live stream where I’m implementing my proof of concept of using a Neopixel string as status indicators for Elite Dangerous in my SimPit.

It was a mixed stream of GER/ENG (subtitles to follow) and consists of three parts: Reproducing the proof of concept, implementing the solution with a whopping amount of 17 LED indicators and finally a test run in the game at the end.

Jump to 36:00 for Neopixel action with Elite Dangerous: Odyssey

I made some progress on the status indicators and attached three Neopixels for testing. I’m controlling them via NodeRED where I’m faking the Status JSON file from Elite Dangerous so I can play with the flags a little bit.

Proof of concept demo video

I’m really happy with this, because with the same logic I can basically drive as many LED as I want as long as I provide enough power to have all LED going at the same time. This Proof of concept works just fine.

Behind the scenes recording so you get the idea of the setup followed by some Star Citizen gameplay:

DIY headtracker and Simpit and Star Citizen gameplay (on Linux PC)

In use:

* A Linux PC
* A DIY Headtracker
* A DIY Joystick “Primary Buffer Panel
* A X52 Pro HOTAS
* 3 Cameras + Recording Software
* An AMD RX5600XT in tears
* …a Beko learning How To Fly in SC xD

So you _still_ think you can’t space pew pew on Linux PC? Think again. I do it all the time: https://beko.famkos.net/2021/10/16/space-pew-pew-on-linux-pc/

Updated: This content is obsolete. Two years later I rebuilt the cardboard version with something more sturdy and raised a dedicated project website describing the builds: SimPit.dev

Diaspora: Shattered Armistice, still awesome today: http://diaspora.hard-light.net/

Video of Diaspora: Shattered Armistice (on Linux PC)

Seems to work nice with my DIY headtracker on Linux PC too. Sadly I got quite some frame-drops due to recording (and probably multi-head too). It works way better without all the cameras and a life-stream going on but I think it’s enough to get a good impression. Botched emergency landing included xD

Warning: This may fuel a desire to re-watch the BSG series again 😀