So… this is how I get custom logos into X4 on Linux. In my case (GoG version) it was ~/.config/EgoSoft/X4/logos
but otherwise it worked like a charm.
Custom logo in X4 on Linux
diving back in
diving back in
So… this is how I get custom logos into X4 on Linux. In my case (GoG version) it was ~/.config/EgoSoft/X4/logos
but otherwise it worked like a charm.
Good memories 😀 Nice to see I’m not the only nutter who played T2X on #linux
https://parasurv.neocities.org/20200401-how-to-install-t2x-thief2-linux.html
File: /home/beko/.thief2/drive_c/Thief2/t2x/
Size: 4096 Blocks: 8 IO Block: 4096 directory
Device: 97fh/2431d Inode: 127271738 Links: 14
Access: (0755/drwxr-xr-x) Uid: ( 1000/ beko) Gid: ( 1000/ beko)
Context: system_u:object_r:unlabeled_t:s0
Access: 2020-05-25 17:42:23.679421134 +0200
Modify: 2012-04-27 23:13:23.844169998 +0200
According to https://beko.famkos.net/2012/04/28/thief-ii-the-metal-age/ I even wrote a tutorial on this at http://wiki.linuxgaming.de/index.php/Thief_II – and I should really syndicate this back. I’ve a bad feeling this won’t be much longer around.
I played the visual novel game Ken Follett's The Pillars of the Earth
. I admit I didn’t even look up the details before when I got all three parts dead cheap as a bundle. I’ve a very faint memory of reading the book/s but that’s all. It looked like a decent point-and-click adventure available for #Linux and the idea was to play it via Steam Link in the living room with the kids around. Hint: Don’t do that.
The story is an emotional roller-coaster not shy of splattering blood all over the scene. There are dramatic moments where decisions have to be made [in time] but also peaceful chapters and fun moments. Some have to be spotted and can be missed. The story builds up slowly based on character development and decisions made. Or so it feels. All strings come together in the end and some scenes may change in detail but the overall outcome is probably the same. I’d have to read up on this or do another play-through to be sure though.
It’s not a difficult game. There are no riddles (minigames) to be solved. The only minigame included is some sort of timing game (“quick action”) where one has to click at the right moment. That was mostly annoying but mercifully simply reset the scene when it really mattered so one could try again.
The character style may be an issue for some. Animations are not very smooth and there seems to be no lip sync. Sometimes the animations don’t fire at all. The audio however is very good and makes up for this. Music and scenery are awesome. A lot of research went into this, unlike most #mediaeval games, and the depiction of 12th century England looks adequate [to me]. Since this is a hobby of mine I’m really thrown off if this does not match up in games [or movies]. I also catched the vibe of architectural love for cathedrals that I can relate to. While it’s timberframed buildings for me I can certainly understand the fascination. I visited Guédelon some years ago after all 😉
So if you like #mediaeval stories for your #linuxgaming do yourself a favour and get this game. It’s worth every penny.
I checked some old #backup disks of mine and found to my utmost joy a copy of my former #ut2003 installation. Well, #linuxgaming is hard because who can support 500 distributions, right? How comes this just works in 2020 on #Fedora 31? 😀
Cities Skylines is a very special game. I sunk way too many hours into this and still enjoy it on occasion.
There’s a nifty plugin that allows to overlay a png image with transparency so one could hobble together a map with imported heights data from e.g. NASA and overlay it with streets, rivers and train tracks from e.g. Google Maps.
This results in recreation of real cities within the engine bringing the hardware to it’s limits.
There are also hundreds of downloadable assets in the workshop.
2019 was a fantastic year for Linux gamers. At the end of the decade we had almost two thirds of the top one thousand steam games rated gold and above in terms of Linux compatibility.
Remember that Native Linux Gaming video @mdiluz made in 2018?
Well he’s back with a successor trending as #MakeItLinux showing off #linuxgaming and #proton. See for yourself:
https://www.youtube.com/watch?v=IsylLTGIr_s
With colourful visuals, super happy music and a family-friendly atmosphere, Dwarrows has officially launched with Linux support today powered by Unreal Engine from Lithic Entertainment. Note: Key provided to us by the developer. Another title successfully launched after crowdfunding, with their Kick...
The free and open source space strategy sim FreeOrion has a new release out, the first in quite some time.
Follow George the Greydwarf as he leaves his family to explore the world of Valheim. Subscribe, Like, Comment and join the Discord for a chance to get BETA A...
Follow George the Greydwarf as he leaves his family to explore the world of Valheim:
https://www.youtube.com/watch?v=kTHqJ1LWs70
A mockumentary short by the -nutters- developers of #valheim at Iron Gate Studio.