Things were going smooth for a while. The pirates didn’t stop harassing my ships so I decided for drastic action. We slacked their station in the system.

The Scale Plate Pact station is no more

That sure put a damper on their actions in the sectors nearby. Surviving ships were hunted down, boarded and taken over. It was glorious. The fleet was unstoppable for a while and with each carefully picked battle it grew.

Gate duty helped to train the fleet further and a lot of sweet loot to improve and modify ships further could be collected.

The highlight was two Xenon K jumping into the sector to be annihilated by my fleet of two destroyers, plenty of small fighters and an auxiliary ship used as bullet sponge.

Battling Xenon K at the gates

This was when I decided to contact the Split while extending my mining business all over the galaxy big time. I started with a bad reputation towards Split – that’s kinda default for most races in the X4 universe – so I had a hard time to make them like me… somewhat. This was mostly achieved by destroying enemy ships near to their stations.

Meanwhile I bought several Magnetar mining ships so keep the needed raw materials on my prospering stations coming. Everything was going nicely and I decided to claim the sector Heretics End.

While I was busy building my stations to do so my new not-exactly-enemies decided to go to battle in freakin Argon Prime. Four Rattle Snake destroyers went basically unchallenged into the Argon heart and took out the Wharf. I didn’t want to interference since I just made not-exactly-enemy with the Split. From here it went downhill fast. Almost all of Argon Prime was wiped out – and I had bought most of my ships there. This! Hurt! Business!

I had not much time to mourn though. While I was busy with my new stations in Heretics End I was ended by a very surprising Xenon attack myself. First two more K ships showed up that I hardly managed to destroy – especially since most of my fleet was busy rescuing some Teladi trading station from another K.

While I was busy counting my losses _it_ showed up. The worst nightmare X4 has to offer: The Xenon Branch 9 Destroyer I entered the sector and all I had to offer were two half built stations, some Interceptors and my badly damaged Argon Behemoth destroyer.

Xenon Branch 9 Destroyer I

I tried to keep my distance while waiting for my fleet to arrive. This worked for a while but it eventually was going to destroy my station so I tried to get into it’s blind spot. That was my last stand. Out of mines and turrets, low on interceptors and badly damaged my destroyer went down with me on the bridge.

I accept this glorious defeat – for now 😀

I wonder for a suited format for a series of log entries for my X4 adventures. Mayhap I should simply edit and append as the story [of my sandbox] unfolds.

Spent most of the day hunting pirates that seem to develop a taste for my ships. The salvaged Cerberus Vanguard is a huge help with this and whenever a pirate surrenders my own support fleet of Minotaur grows. Did I mention that I just love the design of this ship? It’s such a great all-round asset that can even haul some cargo on occasion or act as small carrier.

I also stumbled over another really tiny vault. Took some time to unlock all it’s secrets but I’m starting to get the hang of it.

Raiding a tiny vault

Talking about raiding I had some notable encounters as well. A Raider tried to steal from the current head quarter. That was a mighty stupid idea and the Raider was toast before I even got close to it.

Scale Plate Pact Raider going down in a blaze

And another had the nerve to attack my medium freighters during their duty of making profit. When I finally had enough I called in the fleet and together we started a boarding operation. That was a long and ugly fight mostly because due to a bunch of Xen fighters trashing our party. Lost one small heavy fighter and 45 marines but in the end the ship was ours. Good thing the Cerberus brought a repair drone along to fix the busted engines, by the way.

I also identified a choking point in Napileos’ Fortune VI where a lot of the pirate traffic seems to originate. It’s an empty and unclaimed sector so I started building an Administrative Center here hoping to get this pest under control.

Claiming Napileos’ Fortune VI

I wonder if it makes sense to start more stations here, because a lot of other huge stations are within 4 sectors of this – the typical maximum distance for auto traders to go – and a lot of traffic is passing through this already.

Oh yeah – and I finally got all the parts to assemble the SINZA device. It’s IMHO not really obvious that it simply activated with Shift+4 because I tried to install it as modification or ship drive first.

Today I learned about IMA, EVM and TPM on Linux and I feel like Alice tumbling down the rabbit hole.

[ 0.784022] ima: No TPM chip found, activating TPM-bypass!

dmesg | grep TPM

Last time I read about this is ~15 years ago and I simply disabled TPM so far since I only remember the concerns from back then about privacy and the impact it may have on free software related to DRM. TrueCrypt also fuelled this believe.

Turns out that TPM is completely passive and can do a lot for me, especially in combination with UEFI and IMA (Integrity Measurement Architecture) or, in fact, with securing personal credentials and even TOTP.

Yes, I read about the ROCA vulnerability, too!

I played the visual novel game Ken Follett's The Pillars of the Earth. I admit I didn’t even look up the details before when I got all three parts dead cheap as a bundle. I’ve a very faint memory of reading the book/s but that’s all. It looked like a decent point-and-click adventure available for and the idea was to play it via Steam Link in the living room with the kids around. Hint: Don’t do that.

The story is an emotional roller-coaster not shy of splattering blood all over the scene. There are dramatic moments where decisions have to be made [in time] but also peaceful chapters and fun moments. Some have to be spotted and can be missed. The story builds up slowly based on character development and decisions made. Or so it feels. All strings come together in the end and some scenes may change in detail but the overall outcome is probably the same. I’d have to read up on this or do another play-through to be sure though.

It’s not a difficult game. There are no riddles (minigames) to be solved. The only minigame included is some sort of timing game (“quick action”) where one has to click at the right moment. That was mostly annoying but mercifully simply reset the scene when it really mattered so one could try again.

Depiction of a town in 12th century England

The character style may be an issue for some. Animations are not very smooth and there seems to be no lip sync. Sometimes the animations don’t fire at all. The audio however is very good and makes up for this. Music and scenery are awesome. A lot of research went into this, unlike most games, and the depiction of 12th century England looks adequate [to me]. Since this is a hobby of mine I’m really thrown off if this does not match up in games [or movies]. I also catched the vibe of architectural love for cathedrals that I can relate to. While it’s timberframed buildings for me I can certainly understand the fascination. I visited Guédelon some years ago after all 😉

So if you like stories for your do yourself a favour and get this game. It’s worth every penny.

I checked some old disks of mine and found to my utmost joy a copy of my former installation. Well, is hard because who can support 500 distributions, right? How comes this just works in 2020 on 31? 😀

As Cities: Skylines comes up to the five year mark, it's on a big sale by Liam DaweLiam Dawe (gamingonlinux.com)
Paradox Interactive and Colossal Order are celebrating Cities: Skylines, as it's coming up for the five year mark since it took the city-building world by storm. What a storm it was too, not much can really come close to just how fun Cities: Skylines actually is. Frankly, it's become the definitive ...

Cities Skylines is a very special game. I sunk way too many hours into this and still enjoy it on occasion.

There’s a nifty plugin that allows to overlay a png image with transparency so one could hobble together a map with imported heights data from e.g. NASA and overlay it with streets, rivers and train tracks from e.g. Google Maps.

This results in recreation of real cities within the engine bringing the hardware to it’s limits.

There are also hundreds of downloadable assets in the workshop.

Linux Gaming at the Dawn of the 20s by Marc Di LuzioMarc Di Luzio (Medium)
2019 was a fantastic year for Linux gamers. At the end of the decade we had almost two thirds of the top one thousand steam games rated gold and above in terms of Linux compatibility.

Remember that Native Linux Gaming video @mdiluz made in 2018?

Well he’s back with a successor trending as showing off and . See for yourself:

https://www.youtube.com/watch?v=IsylLTGIr_s

 

Today I had to access my computer via VNC. There are several manuals how to enable VNC on a typical Linux desktop nowadays. It usually involves some sort of clicking on Sharing => Enable Screenshare and you’re done. It’s really that easy.

How would I do this however remote when I can not access my already running desktop computer via VNC? SSH is enabled on my machines since most of my work involves jumping and tunneling my way through various networks to get stuff done. Just forwarding X was not enough today.

Turns out this is really easy as well. The screensharing feature on my distribution is done with Vino. That’s an integrated server for and this is exactly what the user starts by enabling the screenshare feature. Since is part of gnome it can be configured using gsettings.

So after enabling the screenshare for testing on my laptop I tested for all existing keys by running this listing:

gsettings list-recursively | grep Vino

It’s really short and basically all settings are no-brainers. Only the password had me wondering but it turned out this is just base64 encoded (and also optional). All that is left is running the vino-server binary in the end. This needs the correct environment variable $DISPLAY set since our target is a running X session. This one we can determine by executing the command w and looking for the TTY in use. Hint: It’s :1 in this case.

 beko  ~  w
  20:35:15 up  5:12,  1 user,  load average: 1,92, 2,33, 2,37
 USER     TTY        LOGIN@   IDLE   JCPU   PCPU WHAT
 beko     :1        15:24   ?xdm?   2:02m  0.00s /usr/libexec/gdm-x-session --run-script /usr/bin/gnome-session

Oh and you should also not connect with the X11 forward option -X because running the vino-server with this will result in some really funny endless picture in picture mode that I did totally not try out by mistake 😉

Now that I had all the information I needed I hacked together this little script that does this more or less automatically so I can forget about this again [and look it up two years later in my own blog]. It’s really crude and your mileage may vary. It does not account for multiple users or multiple running X Sessions:

export DISPLAY=$(w -oush | grep -Eo ' :[0-9]+' | uniq | cut -d \  -f 2)
echo "Display is $DISPLAY"
gsettings set org.gnome.Vino require-encryption true
gsettings set org.gnome.Vino use-alternative-port false
gsettings set org.gnome.Vino disable-background false
gsettings set org.gnome.Vino alternative-port 5900
gsettings set org.gnome.Vino icon-visibility 'client'
gsettings set org.gnome.Vino disable-xdamage false
gsettings set org.gnome.Vino authentication-methods "['vnc']"
gsettings set org.gnome.Vino prompt-enabled false
gsettings set org.gnome.Vino require-encryption true
#pw is just base64 so basically just echo -n 'awesomeness'| base64
gsettings set org.gnome.Vino vnc-password "YXdlc29tZW5lc3M="
gsettings set org.gnome.Vino view-only false
/usr/libexec/vino-server &
export VINOPID=$!
echo "Try vnc://$HOSTNAME:5900/"
echo "vino-server pid may be $VINOPID"

And that’s it. There is no root or sudo involved.

Example output executing the script

Don’t forget to kill the pid when done 🙂