I wonder for a suited format for a series of log entries for my X4 adventures. Mayhap I should simply edit and append as the story [of my sandbox] unfolds.

Spent most of the day hunting pirates that seem to develop a taste for my ships. The salvaged Cerberus Vanguard is a huge help with this and whenever a pirate surrenders my own support fleet of Minotaur grows. Did I mention that I just love the design of this ship? It’s such a great all-round asset that can even haul some cargo on occasion or act as small carrier.

I also stumbled over another really tiny vault. Took some time to unlock all it’s secrets but I’m starting to get the hang of it.

Raiding a tiny vault

Talking about raiding I had some notable encounters as well. A Raider tried to steal from the current head quarter. That was a mighty stupid idea and the Raider was toast before I even got close to it.

Scale Plate Pact Raider going down in a blaze

And another had the nerve to attack my medium freighters during their duty of making profit. When I finally had enough I called in the fleet and together we started a boarding operation. That was a long and ugly fight mostly because due to a bunch of Xen fighters trashing our party. Lost one small heavy fighter and 45 marines but in the end the ship was ours. Good thing the Cerberus brought a repair drone along to fix the busted engines, by the way.

I also identified a choking point in Napileos’ Fortune VI where a lot of the pirate traffic seems to originate. It’s an empty and unclaimed sector so I started building an Administrative Center here hoping to get this pest under control.

Claiming Napileos’ Fortune VI

I wonder if it makes sense to start more stations here, because a lot of other huge stations are within 4 sectors of this – the typical maximum distance for auto traders to go – and a lot of traffic is passing through this already.

Oh yeah – and I finally got all the parts to assemble the SINZA device. It’s IMHO not really obvious that it simply activated with Shift+4 because I tried to install it as modification or ship drive first.

I played the visual novel game Ken Follett's The Pillars of the Earth. I admit I didn’t even look up the details before when I got all three parts dead cheap as a bundle. I’ve a very faint memory of reading the book/s but that’s all. It looked like a decent point-and-click adventure available for and the idea was to play it via Steam Link in the living room with the kids around. Hint: Don’t do that.

The story is an emotional roller-coaster not shy of splattering blood all over the scene. There are dramatic moments where decisions have to be made [in time] but also peaceful chapters and fun moments. Some have to be spotted and can be missed. The story builds up slowly based on character development and decisions made. Or so it feels. All strings come together in the end and some scenes may change in detail but the overall outcome is probably the same. I’d have to read up on this or do another play-through to be sure though.

It’s not a difficult game. There are no riddles (minigames) to be solved. The only minigame included is some sort of timing game (“quick action”) where one has to click at the right moment. That was mostly annoying but mercifully simply reset the scene when it really mattered so one could try again.

Depiction of a town in 12th century England

The character style may be an issue for some. Animations are not very smooth and there seems to be no lip sync. Sometimes the animations don’t fire at all. The audio however is very good and makes up for this. Music and scenery are awesome. A lot of research went into this, unlike most games, and the depiction of 12th century England looks adequate [to me]. Since this is a hobby of mine I’m really thrown off if this does not match up in games [or movies]. I also catched the vibe of architectural love for cathedrals that I can relate to. While it’s timberframed buildings for me I can certainly understand the fascination. I visited Guédelon some years ago after all 😉

So if you like stories for your do yourself a favour and get this game. It’s worth every penny.

I checked some old disks of mine and found to my utmost joy a copy of my former installation. Well, is hard because who can support 500 distributions, right? How comes this just works in 2020 on 31? 😀

As Cities: Skylines comes up to the five year mark, it's on a big sale by Liam DaweLiam Dawe (gamingonlinux.com)
Paradox Interactive and Colossal Order are celebrating Cities: Skylines, as it's coming up for the five year mark since it took the city-building world by storm. What a storm it was too, not much can really come close to just how fun Cities: Skylines actually is. Frankly, it's become the definitive ...

Cities Skylines is a very special game. I sunk way too many hours into this and still enjoy it on occasion.

There’s a nifty plugin that allows to overlay a png image with transparency so one could hobble together a map with imported heights data from e.g. NASA and overlay it with streets, rivers and train tracks from e.g. Google Maps.

This results in recreation of real cities within the engine bringing the hardware to it’s limits.

There are also hundreds of downloadable assets in the workshop.

Linux Gaming at the Dawn of the 20s by Marc Di LuzioMarc Di Luzio (Medium)
2019 was a fantastic year for Linux gamers. At the end of the decade we had almost two thirds of the top one thousand steam games rated gold and above in terms of Linux compatibility.

Remember that Native Linux Gaming video @mdiluz made in 2018?

Well he’s back with a successor trending as showing off and . See for yourself:

https://www.youtube.com/watch?v=IsylLTGIr_s

 

One of the things about I love most is it’s flexibility. This may astonish some but I am gaming on my Linux system for approximately 15 years by now. Situation for improved a lot lately but it was always possible to keep myself distracted 😉

So one of the games I just love to play is XCOM (UFO series). I don’t think I skipped any part and Terror From The Deep will always have a special place in my heart. Anyway, when XCOM was relaunched and eventually ported to Linux by Feral Interactive in 2014 I thought I couldn’t have been happier. Firaxis Games topped this in 2016 with XCOM2 and Feral Interactive once more got the job for the port.

Sadly with all the expansion sets it takes quite a toll on the required hardware. Huge fan of all sliders on maximum and see how it goes and while my box can mostly keep up I notice that I run out of RAM towards the end of the game fast and my machine starts swapping. I’ve 16GB RAM and this game eats it away like children their candy.

I’ve got additional 4GB of swap installed on slow spinning rust disks (legacy) so I notice the moment it starts swapping like hitting a wall. After another frustrated restart of the game I paused for a moment. I don’t know why this games needs so much RAM and frankly I don’t even care. Maybe I’m spoiled nowadays since stuff tends to “just work”.

So I decided to throw more power at it but RAM is expensive and I usually have enough of it for my daily work (or other games). I did get a decent SSD (Solid State Disk) recently tho so it’s to my rescue:

swapoff -a
fallocate -l 16G /games/swapfile
mkswap /games/swapfile
swapon /games/swapfile

…and that’s it. I stopped my previous slow swap partition(s), created a new swapfile of 16GB size on my SSD, formatted it as swap partition and activated it. Now I tabbed back into my game and enjoyed the rest of the evening. Let it swap. The SSD can keep up with it. Not minding a few more seconds during loading screens 😀 I’m considerung to add the activation sequence to my “gaming mode” script.

Jason Evangelho | Year 2 on Twitter (Twitter)
“Now THAT is a grub screen! Thank you to @LinuxPaulM for telling me about grub-customizer!”

Now THAT is a lilo screen!

I admit it’s an old . I used to reboot on LAN parties just to show off. Bonus points if you guess it’s year 😉

(Boot progress bar was mapped to the health bar)

Shadow of the Tomb Raider Definitive Edition arrives on Linux on November 5th by Liam DaweLiam Dawe (GamingOnLinux)
Feral Interactive have finally confirmed the Linux release date for Shadow of the Tomb Raider after announcing it for Linux back in November last year.
Well bite me, I guess I have to spend some money on this 😀 Curse u Feral 😉