On Monday I played some #RebelGalaxyOutlaw with the little one. She’s doing alright with the delivery missions already. Only helping some with the pew pew, like shacking off rockets.
Looks like children can fritter a ton of sand from a single sandbox within 5 years.
Possible that the cats help. The jury is still out on that. Nobody wants to touch the evidence đ€Ą
Played around with #SteamLink on the weekend. Mostly to debug my VAAPI issue and testing what runs well. It’s still a pain in the neck and some games I can only get to stream with tweaks but after all I’m kinda impressed. Not that it makes sense do play most of my library on a mobile phone but what works here does also work on the 55" in the living room đ€Ș
Little one "helped". Doubt the cats will be happy with their bowls delivered like that and crammed into the cat flap.
I was especially happy when I found the Paperless apps in the #fdroid store. That’s always a good sign đ€
> #PaperlessNGX is a community-supported open-source document management system that transforms your physical documents into a searchable online archive so you can keep, well, less paper.
Scribbles to run a X52Pro as two virtual gamepads via moltengamepad
Put this in ~/.config/moltengamepad/gendevices/x52-pro.cfg
[events="superset" vendor="06a3" product="0762" driver="hid-generic"]
# 06a3:0762
# Options file is license as WTFPL http://www.wtfpl.net/
name = "x52_pro_controller"
devname = "x52_"
exclusive = "false"
change_permissions = "false"
flatten = "false"
rumble = "false"
split=2
1.device_type = "gamepad"
2.device_type = "gamepad"
# btn_east = "cross", "The cross (X) button"
# Event mappings
# 1.key(288) = "cross", "Primary fire button"
1.btn_trigger = "left_trigger", "Gun Button Step 1"
# 1.key(302) = "right_trigger", "Gun Button Step 2"
1.btn_trigger_happy15 = "bbb", "Gun Button Step 2"
1.btn_thumb2 = "a", "A button"
1.btn_top = "b", "B button"
1.btn_top2 = "x", "C button"
1.btn_thumb = "y", "Safety fire button (Fire 2)"
1.btn_pinkie = "guide"
1.btn_base2 = "button_16"
1.abs_x = "left_x", "Left stick X axis"
1.abs_y = "left_y", "Left stick Y axis"
1.abs_rz = "right_x", "Right stick X axis (Z axis)"
1.abs_z = "right_y", "Right stick Y axis (Throttle axis)"
1.abs_hat0x = "leftright", "HAT POV up"
1.abs_hat0y = "updown", "HAT POV right"
1.btn_trigger_happy4 = "right_thumb", "POV2 up"
1.btn_trigger_happy5 = "right_shoulder", "POV2 right"
1.btn_trigger_happy6 = "left_thumb", "POV2 down"
1.btn_trigger_happy7 = "left_shoulder", "POV2 left"
2.btn_trigger_happy3 = "left_trigger", "Scrollwheel click"
2.btn_dead = "right_trigger", "Mouse button (click)"
# 2.btn_trigger_happy15 = "x", "I button"
2.btn_base = "a", "D button"
# 2.btn_base2 = "b", "E button"
2.key(719) = "left_shoulder", "Function button"
2.key(722) = "left_thumb", "Function page up"
2.key(723) = "left_thumb", "Function page down"
2.key(726) = "right_shoulder", "MFD select button"
2.key(724) = "right_thumb", "MFD select button up"
2.key(725) = "right_thumb", "MFD select button down"
2.abs(004) = "left_x", "Left stick X axis"
2.abs(003) = "left_y", "Left stick Y axis"
2.abs(040) = "right_x", "Mouse X"
2.abs(041) = "right_y", "Mouse Y"
2.btn_trigger_happy8 = "up", "Throttle POV up"
2.btn_trigger_happy9 = "right", "Throttle POV right"
2.btn_trigger_happy10 = "down", "Throttle POV down"
2.btn_trigger_happy11 = "left", "Throttle POV left"
2.btn_trigger_happy17 = "start_stop", "Start/Stop"
2.btn_trigger_happy18 = "back", "Reset"
# Aliases
# 1.btn_trigger = "primary"
alias primary a
alias secondary b
alias third x
alias fourth y
alias start start_stop
alias select back
alias mode guide
alias thumbl left_thumb
alias thumbr right_thumb
# right shoulder
alias tr right_shoulder
# right trigger
alias tr2 right_trigger
# left shoulder
alias tl left_shoulder
# left trigger
alias tl2 left_trigger
Run this with moltengamepad --num-gamepads 2 --mimic-xpad and press button on the joystick _first_ and on the throttle _second_ so they get assigned in the correct order.
This should result in two gamepads _and_ the X52Pro so even really braindead games that do only support gamepadS should be able to read this at least in any way.
AntiMicroX showing X52 Hotas mapped to two virtual gamepads
If the game does support only one gamepad consider binding joystick _buttons_ to keyboard presses (e.g. with AntiMicroX instead).
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