I was delighted to read about the digital reconstruction of a chain mail based on an exhibit next door.

The piece in question (exhibit F 14,01-2) was found in a grave near 72501 Gammertingen, Germany and consists of ~45.000 iron pieces. It’s well preserved and can be viewed in our local state museum or online at https://www.landesmuseum-stuttgart.de/sammlung/sammlung-online/dk-details/?dk_object_id=1280 – both basically next door for me.

The interesting part is that it’s a mix of riveted and stamped rings, also known as “Roman Mesh”. I own a similar piece myself and I’m fascinated by this type of mail.

This pattern was digital reconstructed using Blender and it’s polygonal modelling functions and uploaded to SketchFab under CC license by it’s authors:

Aleksei Moskvin (Saint Petersburg State University of Industrial Technologies and Design) https://independent.academia.edu/AlekseiMoskvin

Mariia Moskvina (Saint Petersburg State University of Industrial Technologies and Design) https://independent.academia.edu/MariiaMoskvina

Martijn A. Wijnhoven (VU University Amsterdam) https://vu-nl.academia.edu/MartijnAWijnhoven

It can be viewed in 3D with a modern browser at https://sketchfab.com/3d-models/gammertingen-mail-fabric-3d-reconstruction-dd52c61041f04f27a613488893082e29

So dear game devs, there is no longer an excuse for shoddy chain mail patterns in games – here it’s served on a silver platter 😛

Bluetooth HiFi unter Linux by Commander1024 – A Network Engineer's lifeCommander1024 – A Network Engineer's life (Commander1024)
Bluetooth und HiFi sind zwei so Begriffe, die, zusammen in einem Satz ausgesprochen, Audio Enthusiasten gerne einen Schauer den Rücken runter laufen lassen. Der Grund ist trivial. Bluetooth hat zu wenig Bandbreite um Audio in hoher Auflösung unkomprimiert durch die Luft zu übertragen. Für den Headset Betrieb (synchroner Betriebsmodus für Telefonie) reicht es so gerade. Dabei ist die Qualität ...

Bringing Vulkan Raytracing to older AMD hardware (Vega and below) by Joshua AshtonJoshua Ashton (Frog Blog)
As soon as Bas Nieuwenhuizen [https://www.basnieuwenhuizen.nl/] mentioned that he was working on support for Vulkan Raytracing in RADV, my curiosity as to whether this feature could be brought to older generations of AMD hardware was peaked. Yesteryesterday and yesterday I decided to implement some of the missing pieces for exposing Vulkan Raytracing on older generations of AMD hardware, such as Vega, Polaris and the original Navi. The work is currently available here if you wish to try it at

Wow. Most of this went right over my head but I get excited just from reading about this sort of stuff

I mean I did play with ray tracing to some extend with Wings3D and the POV-Ray and YafaRay ray tracing programs back than and I still use it for some speed modelling. In fact the last time I touched this was this very year and I was so happy that at least YafaRay did Just Work™ on my Fedora Linux PC.

Shows how the APC unit was modelled starting out as just a bunch of blocks getting shaped up over time until the final render as game asset for the MAXR game.
APC unit made for the MAXR game in Wings3D

I re-used a scene that I created over a decade ago and while the result had slightly different lightning it isn’t really noticeable after converting and compression of the rendered files.

So yeah people, please do keep this stuff alive, k thanks 😀