IndiePass testing… by Mark Sutherland (marksuth.dev)
If all went well, bulk find and replace can be done without breaking everything. I’ll post an update to the play store shortly.

That didn’t go too well. Read nothing about maintainer change before and was befuddled when the app would just stop working on my tablet. Anyway, when I tried to configure my account on my freshly factory reset mobilephone I get redirected to indigenous·marksuth·dev after signing in with IndieAuth – for whatever reasons I do not know and was really taken by surprise – but that won’t load on mobile anyway, because it ships the CERT for the new name “indiepass” instead of redirecting 🙁

Sci-Fi Simpit Cockpit Build by Jon BackJon Back (Lets Play!)
Besök inlägget om du vill veta mer.

Found another build/er. All DIY and as cheap as possible: https://www.lets-play.se/2021/11/15/sci-fi-simpit-cockpit-build/ – even did the prototyping with cardboard just as I do 😀

Fun enough while I was evaluating Node-Red for the interfacing job. Someone else had the same idea before: What is good enough for home automation to connect a zoo of hardware and offer basic options to drive such must be good enough for a simulated cockpit that can be connected to various games in the end to display status indicators. Awesome!

Mediaeval Mythbusting Blog #13: Ship Timbers by James Wright (triskeleheritage.triskelepublishing.com)
On visiting timber-framed public houses the story that the building’s timbers were re-used from a ship will frequently crop up. Such claims are made at the White Horse, Sibton (Suffolk) and the Green Man, Hurst (Berkshire). At the Ship Inn, Southfleet (Kent) the buil...

Rather interesting article on the myth of reused ship timbers: https://triskeleheritage.triskelepublishing.com/mediaeval-mythbusting-blog-13-ship-timbers/

Hell yeah, and the experience: https://fedoramagazine.org/obs-studio-and-fedora-linux-an-interview-with-georges-basile-stavracas-neto/

Oh gods I can’t tell how much the dialogs that pop up every time I open OBS Studio annoy me because it can’t remember or recover previous screencasts and I’ve plenty in my scenes. That’s my most sour point after switching to nowadays. Real heroes at work right there!

Bringing Vulkan Raytracing to older AMD hardware (Vega and below) by Joshua AshtonJoshua Ashton (Frog Blog)
As soon as Bas Nieuwenhuizen [https://www.basnieuwenhuizen.nl/] mentioned that he was working on support for Vulkan Raytracing in RADV, my curiosity as to whether this feature could be brought to older generations of AMD hardware was peaked. Yesteryesterday and yesterday I decided to implement some of the missing pieces for exposing Vulkan Raytracing on older generations of AMD hardware, such as Vega, Polaris and the original Navi. The work is currently available here if you wish to try it at

Wow. Most of this went right over my head but I get excited just from reading about this sort of stuff

I mean I did play with ray tracing to some extend with Wings3D and the POV-Ray and YafaRay ray tracing programs back than and I still use it for some speed modelling. In fact the last time I touched this was this very year and I was so happy that at least YafaRay did Just Work™ on my Fedora Linux PC.

Shows how the APC unit was modelled starting out as just a bunch of blocks getting shaped up over time until the final render as game asset for the MAXR game.
APC unit made for the MAXR game in Wings3D

I re-used a scene that I created over a decade ago and while the result had slightly different lightning it isn’t really noticeable after converting and compression of the rendered files.

So yeah people, please do keep this stuff alive, k thanks 😀