Yes, does only support one gamepad. Single digit. This gamer doesn’t care. Here have and in . Vanilla. No mods. Thanks , and ❤️

Mebbe I’ll do a proper recording someday:

No Man’s Sky with headtracking and HOTAS (on Linux PC)

Wondering about that button box? Didn’t use it in this demo but you can find plenty more examples on the channel and more details on my blog: https://beko.famkos.net/category/simpit/

How it’s done? NMS does support a gamepad but it also reads/maps all gamepads to a single device. It makes no difference between multiple gamepads!

This leaves me with a very limited amount of possible buttons on the HOTAS after mapping that to one virtual gamepad using MoltenGamepad (I usually split that one up into multiple gamepads for braindead games).

So for additional buttons I used AntiMicroX to map the rest as keyboard presses.

Doing so I noticed that NMS does “look-around” on the right stick and this is where OpenTrack comes into the play. It offers a joystick output (using evdev) and that is also just… a gamepad! Needs some remapping though to get pitch and jaw to the proper axis for NMS. This is done via SDL env (basically what Steam does under the hood but boy their GUI for that sucks): SDL_GAMECONTROLLERCONFIG="000022e86f70656e747261636b206800,opentrack-to-nms,rightx:a3,righty:a4,platform:Linux,crc:e822,"

And there you have it. NMS with my trusty old X52 Pro and a DIY headtracker for 5 bucks 🤓

PS: I’m aware that the recording quality sucks. This was very spontaneous with a webcam sitting on my chair. I basically just finished my happy dance that this started working properly and decided to smash that recording button. PC was not even in “gamemode”.

Scribbles to run a X52Pro as two virtual gamepads via moltengamepad

Put this in ~/.config/moltengamepad/gendevices/x52-pro.cfg

[events="superset" vendor="06a3" product="0762" driver="hid-generic"]

# 06a3:0762
# Options file is license as WTFPL http://www.wtfpl.net/
 
name = "x52_pro_controller"
devname = "x52_"
exclusive = "false"
change_permissions = "false"
flatten = "false"
rumble = "false"
split=2
1.device_type = "gamepad"
2.device_type = "gamepad"
 
# btn_east = "cross", "The cross (X) button"
 
# Event mappings
 
# 1.key(288) = "cross", "Primary fire button"
1.btn_trigger = "left_trigger", "Gun Button Step 1"
# 1.key(302) = "right_trigger", "Gun Button Step 2"
1.btn_trigger_happy15 = "bbb", "Gun Button Step 2"
 
1.btn_thumb2 = "a", "A button"
1.btn_top = "b", "B button"
1.btn_top2 = "x", "C button"
1.btn_thumb = "y", "Safety fire button (Fire 2)"
1.btn_pinkie = "guide"
1.btn_base2 = "button_16"
 
1.abs_x = "left_x", "Left stick X axis"
1.abs_y = "left_y", "Left stick Y axis"
1.abs_rz = "right_x", "Right stick X axis (Z axis)"
1.abs_z = "right_y", "Right stick Y axis (Throttle axis)"
1.abs_hat0x = "leftright", "HAT POV up"
1.abs_hat0y = "updown", "HAT POV right"
1.btn_trigger_happy4 = "right_thumb", "POV2 up"
1.btn_trigger_happy5 = "right_shoulder", "POV2 right"
1.btn_trigger_happy6 = "left_thumb", "POV2 down"
1.btn_trigger_happy7 = "left_shoulder", "POV2 left"
 
2.btn_trigger_happy3 = "left_trigger", "Scrollwheel click"
2.btn_dead = "right_trigger", "Mouse button (click)"
# 2.btn_trigger_happy15 = "x", "I button"
 
2.btn_base = "a", "D button"
# 2.btn_base2 = "b", "E button"
 
2.key(719) = "left_shoulder", "Function button"
2.key(722) = "left_thumb", "Function page up"
2.key(723) = "left_thumb", "Function page down"
2.key(726) = "right_shoulder", "MFD select button"
2.key(724) = "right_thumb", "MFD select button up"
2.key(725) = "right_thumb", "MFD select button down"
 
2.abs(004) = "left_x", "Left stick X axis"
2.abs(003) = "left_y", "Left stick Y axis"
2.abs(040) = "right_x", "Mouse X"
2.abs(041) = "right_y", "Mouse Y"
2.btn_trigger_happy8 = "up", "Throttle POV up"
2.btn_trigger_happy9 = "right", "Throttle POV right"
2.btn_trigger_happy10 = "down", "Throttle POV down"
2.btn_trigger_happy11 = "left", "Throttle POV left"
2.btn_trigger_happy17 = "start_stop", "Start/Stop"
2.btn_trigger_happy18 = "back", "Reset"
 
# Aliases
 
# 1.btn_trigger = "primary"
alias primary a
alias secondary b
alias third x
alias fourth y
 
alias start start_stop
alias select back
alias mode guide
 
alias thumbl left_thumb
alias thumbr right_thumb
 
# right shoulder
alias tr right_shoulder
# right trigger
alias tr2 right_trigger
# left shoulder
alias tl left_shoulder
# left trigger
alias tl2 left_trigger
 

Run this with moltengamepad --num-gamepads 2 --mimic-xpad and press button on the joystick _first_ and on the throttle _second_ so they get assigned in the correct order.

This should result in two gamepads _and_ the X52Pro so even really braindead games that do only support gamepadS should be able to read this at least in any way.

AntiMicroX showing X52 Hotas mapped to two virtual gamepads

If the game does support only one gamepad consider binding joystick _buttons_ to keyboard presses (e.g. with AntiMicroX instead).