Fly Dangerous 5.0 was released and it is packed with new features like reflections on the ship, Steam leaderboards and ghosts! So you can basically race against yourself or others from the leaderboards!
As usual I gave it a spin and had a blast.
First things first though. The Linux version defaults to OpenGL and this resulted in like 25 FPS for me and the input of my X52 Pro (mapped as XBOX controller) was so laggy that I could sip coffee during each course correction. This was when I remembered the magic parameter -force-vulkan from other Unity games and from here it was smooth sailing. Eventually I ended up with the game start options obs-gamecapture for recording, mangohud for some FPS info and -force-vulkan for… well, FPS.
Anyway, I’m not doing too bad after some rounds. Only issue left is that I can not disable the flight assist for some reasons. Probably a bad binding but I was eager to play so I went with it.
Fly Dangerous (on Linux PC) – with Vulkan
Oh and did I mention that this little gem is still for free and even opensource?
Exactly a decade ago, I asked "Why Can't Red Dwarf Predict The Future?" That is - sci-fi writers can imagine interstellar travel and sentient computers, but they think the future will still involve developing film photographs, library fines, and 3-pin electrical plugs.
At the end of the post, I said...
Ahahaha the microwave’s clock hits home. Gods I detest that thing. Ours is single knob operated and yes you get to move that rotary encoder for every feckin minute you want to add past midnight.
It’s easier to pull the fuse around midnight than dealing with this thing ever time a power hickup happens.
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