A new build landed in experimental of featuring a new engine version with Vulkan render. That’s of interest for me on Linux PC because I hope to gain some extra frames since the need to translate DX to Vulkan is void. It also suggest to backup the old save files just in case but figuring out the path to the saves isn’t very straight forward. Here it is for me:

/drive_d/games/steamapps/compatdata/526870/pfx/drive_c/users/steamuser/AppData/Local/FactoryGame/Saved

The number 526870 is the App ID on Steam. Depending where your library (steamapps) is you can work from here. Ymmv.

8 thoughts on “

  1. Haha well fck xDLogWindows: Error: Fatal error: [File:D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 803]LogWindows: Error: VulkanRHI::vkEnumerateDeviceExtensionProperties(Device, LayerName, &Count, nullptr) failed, VkResult=-6LogWindows: Error: at D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/VulkanRHI/Private/VulkanLayers.cpp:196LogWindows: Error: with error VK_ERROR_LAYER_NOT_PRESENTLet’s switch this back to DX

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