Scribbles to run a X52Pro as two virtual gamepads via moltengamepad
Put this in ~/.config/moltengamepad/gendevices/x52-pro.cfg
[events="superset" vendor="06a3" product="0762" driver="hid-generic"]
# 06a3:0762
# Options file is license as WTFPL http://www.wtfpl.net/
name = "x52_pro_controller"
devname = "x52_"
exclusive = "false"
change_permissions = "false"
flatten = "false"
rumble = "false"
split=2
1.device_type = "gamepad"
2.device_type = "gamepad"
# btn_east = "cross", "The cross (X) button"
# Event mappings
# 1.key(288) = "cross", "Primary fire button"
1.btn_trigger = "left_trigger", "Gun Button Step 1"
# 1.key(302) = "right_trigger", "Gun Button Step 2"
1.btn_trigger_happy15 = "bbb", "Gun Button Step 2"
1.btn_thumb2 = "a", "A button"
1.btn_top = "b", "B button"
1.btn_top2 = "x", "C button"
1.btn_thumb = "y", "Safety fire button (Fire 2)"
1.btn_pinkie = "guide"
1.btn_base2 = "button_16"
1.abs_x = "left_x", "Left stick X axis"
1.abs_y = "left_y", "Left stick Y axis"
1.abs_rz = "right_x", "Right stick X axis (Z axis)"
1.abs_z = "right_y", "Right stick Y axis (Throttle axis)"
1.abs_hat0x = "leftright", "HAT POV up"
1.abs_hat0y = "updown", "HAT POV right"
1.btn_trigger_happy4 = "right_thumb", "POV2 up"
1.btn_trigger_happy5 = "right_shoulder", "POV2 right"
1.btn_trigger_happy6 = "left_thumb", "POV2 down"
1.btn_trigger_happy7 = "left_shoulder", "POV2 left"
2.btn_trigger_happy3 = "left_trigger", "Scrollwheel click"
2.btn_dead = "right_trigger", "Mouse button (click)"
# 2.btn_trigger_happy15 = "x", "I button"
2.btn_base = "a", "D button"
# 2.btn_base2 = "b", "E button"
2.key(719) = "left_shoulder", "Function button"
2.key(722) = "left_thumb", "Function page up"
2.key(723) = "left_thumb", "Function page down"
2.key(726) = "right_shoulder", "MFD select button"
2.key(724) = "right_thumb", "MFD select button up"
2.key(725) = "right_thumb", "MFD select button down"
2.abs(004) = "left_x", "Left stick X axis"
2.abs(003) = "left_y", "Left stick Y axis"
2.abs(040) = "right_x", "Mouse X"
2.abs(041) = "right_y", "Mouse Y"
2.btn_trigger_happy8 = "up", "Throttle POV up"
2.btn_trigger_happy9 = "right", "Throttle POV right"
2.btn_trigger_happy10 = "down", "Throttle POV down"
2.btn_trigger_happy11 = "left", "Throttle POV left"
2.btn_trigger_happy17 = "start_stop", "Start/Stop"
2.btn_trigger_happy18 = "back", "Reset"
# Aliases
# 1.btn_trigger = "primary"
alias primary a
alias secondary b
alias third x
alias fourth y
alias start start_stop
alias select back
alias mode guide
alias thumbl left_thumb
alias thumbr right_thumb
# right shoulder
alias tr right_shoulder
# right trigger
alias tr2 right_trigger
# left shoulder
alias tl left_shoulder
# left trigger
alias tl2 left_trigger
Run this with moltengamepad --num-gamepads 2 --mimic-xpad
and press button on the joystick _first_ and on the throttle _second_ so they get assigned in the correct order.
This should result in two gamepads _and_ the X52Pro so even really braindead games that do only support gamepadS should be able to read this at least in any way.
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If the game does support only one gamepad consider binding joystick _buttons_ to keyboard presses (e.g. with AntiMicroX instead).